Here are the strategies for the bosses (that I’ve fought personally).
General
In general bosses are really easy if you have a high DPS (roughly enough to kill bosses in < 10 seconds) but what if you need to survive
format notes
difficulty E, D, C, B, A, S: shows roughly how difficult I think the boss is
tog-o-drome: like difficulty but for the tog-o-drome version
Boss List
Sir Chomps A Lot
difficulty: LUCK
found in: Battlements, Warehouse
hoo boi! I really have no advice on this, just shoot in the general direction of one and hope you don’t die before they do. I think I’ve had more endless runs end on this guy than any other just because they refused to be seen for too long. I suppose they’re less BS in Warehouse…
The Maw
difficulty: A
found in: Crow’s Nest
A giant target with a sarcastically large amount of fire-power. Don’t let it’s A grade fool you this thing can overwhelm you if your unprepared. That being said a decent amount of mobility as well as honed twitch reflexes can make dodging it’s attacks a lot easier. Just focus fire on the comically large target. If it uses it’s fan attack just surf it back to the entrance of the arena and come back after gaining your footing. Thankfully this boss is one you can always avoid since it’s in the Crow’s Nest bonus level.
The Gumball Machine
difficulty: S
found in: Sanctum
The “final” boss of the game. This thing is a puzzle boss. My strategy: if you have an ability to stay airborne, stay airborne and shoot downwards. If you can’t, shoot the glowing orbs when visible, and the boss otherwise. The difficulty primarily comes from the huge amount mooks including the annoying cyclopes and heavily damaging saw-blade towers.
Dr. Turret
difficulty: A
tog-o-drome: S
found in: everywhere but crow’s nest and sanctum
The other puzzle boss in the game, You can shoot the base for slow but consistent chip damage. Or a small target in a random spot for a quick burst of damage. In tog-o-drome you fight two of them. You can either alternate the small targets or focus the base of one.
Pipe Organ
Difficulty: C
tog-o-drome: S
found in: logistics, tog-o-drome
A damage sponge if there ever was one. Just dodge it’s slow projectiles and wail on it. In the tog-o-drome you fight 3 at once, having to chip away 3 giant health bars while getting pelted by 100’s of projectiles can be really dangerous. Just keep calm and hope for the best, dodging what you can.
Big ‘ol Spikeroom
Difficulty: D
tog-o-drome: D
found in: foyer, foundry, gearworks, tog-o-drome
A complete joke, you’ll have this thing down in seconds. You’ll probably spend more time finding the target to shoot than actually shooting it.
Longhorn
Difficulty: C
found in: foyer
Another easy win. It’s charge (the only attack) is hard to dodge but does minimal damage to all but the shrimpiest health bars, that attack also takes half a millennium to charge
Mama Spinbot
Difficulty: E
found in: foyer, foundry, gearworks
To be honest, this bosses children are more dangerous than it (she?) is she?’s a giant target and can only attack in melee, she?’s also slow.
Ameobabot
Difficulty: E
found in: gearworks
This boss can’t even attack. The hardest part is actually getting a bead on the ever splitting bosses.
Sno-globe-bot and Lanternofolous
Difficulty: D
found in: everywhere but crow’s nest, sanctum, and tog-o-drome
These two jump on you and lay explosions, ones purple, ones red, really easy. Just, y’know, move every so often.
big ol’ wall of turrets
Difficulty: B
found in: warehouse
basically the maw but less ridiculous.
Grandpa Napoleon
Difficulty: B
found in: everywhere but crows nest, sanctum and tog-o-drome
another gun-toting target but it can move.
Credit to: % me plz