Deep Rock Galactic: Guide to Dwarven Etiquette

Deep Rock Galactic: Guide to Dwarven Ettiquite

Don’t know why your teammates are peeved at you? Not sure how to prevent accusations of being a pointy-eared leaf lover? Read this guide to find advice on being a helpful, useful, and all-around good teammate!

The Easy Guide to Dwarven Interaction

A popular video game known for its kind and courteous community, Deep Rock Galactic did not get this way by accident. The several brave dwarves who risk their lives in order to obtain those sweet, delectable morsels of morkite have devised a strict code of conduct that outlines how to behave in order to be a productive and valuable worker on the mining crew.

The absolute most important thing to remember is that DRG is not a game of winners or losers. I know this may seem foolish to bring up, as I’m sure most players realize this, but it is worth repeating that dwarves stick together or die alone in the dark. it is your responsibility to be a good teammate when you’re playing in an online lobby.

  • Rock and Stone!:
    First of all, if someone salutes (by pressing V), it is heavily recommended to salute back. Although not strictly necessary, this is highly recommended both inside and outside of the game. If the moment calls for it, do not be afraid to give a great and hearty Rock and Stone! Most players find the act of numerous salutes to be enjoyable and merry rather than bothersome.
  • The “R”:
    Throughout your adventures within the caves, there will be many times that things need to be done that will inherently change the state of the game. This includes calling down the end-of-mission Drop Pod, sending rockets to space, and unleashing dreadnoughts so the team can kill them. Before these pivotal moments, it is a good idea to make sure everyone is ready. The community had generally decided to simply use the shorthand letter “R” in the chat to communicate that they are ready to go, and if you happen to be the one capable of activating the drop pod/mining rocket/dreadnought, it is assumed that you will be patient and make sure you aren’t sending the rest of your team into a situation they aren’t prepared for.
  • The Power of Pings.
    The context-sensitive ping button, by default assigned to the Left Control Key, is one of the most helpful tools for a dwarf. This makes it simple for you to know where Molly, all of your colleagues, and any immediately practical goals like replenishment pods are. Your dwarf can shout out about anything by pressing the ping button, including newly discovered ore veins, powerful monsters, and unusual mushrooms, but there is one very apparent rule: Try to use pings in a useful manner as often as possible, unless it is funny. The funny examples that are popular include spam-pinging mushrooms and giant gold clusters, as well as pinging fellow dwarves when the two of you are waiting in the drop pod at the end of a mission. Of course, since humor is the most subjective of mediums, it may also be pertinent to use the ping system as a tool first and a toy later. Do not discount how useful frequently pinging can be, but try to make them actually give your team new information. (As a special aside, if you are a Scout playing with an Engineer, the ping system makes it easy to point out high-up ore veins for you to work in tandem on clearing. The Scout pings the ore, and the Engineer shoots a platform for the Scout. Easy peasy!)
  • The Danger of Double Dipping.
    The obscenity of taking a second piece of the Resupply Pod without first asking is referred to as “Double Dipping” by the DRG fanbase. Never take this action! It’s usually courteous to inquire even if you have a limited supply of ammunition and are not a member of a four-man squad, just in case someone hasn’t had their fill yet.

Specific Advice For Each Class

  • A Note for Scouts:
    Your class might seem like the “lone wolf” expected to, well, scout ahead, but please keep in mind that dying very, very far away from your team can be a frustrating occurrence. Likewise, remember the usefulness of your flare gun is hampered by the low ammo count, and it might be more helpful to the team to carefully wait for the right spot to use those flares. Finally, remember that your class generally lacks good crowd control options, meaning it’s a good idea to return to your team during events like a swarm.
  • A Note for Drillers:
    Oh, my dear beardless friend… I must concede that the Driller’s comical reputation as the “PVP Class” isn’t wholly without foundation. The Driller’s primary weapons are notoriously simple to use inadvertently on teammates, and your satchel charges are particularly tricky because they can instantly wipe out both bug and dwarf health. Your drills are obviously your most effective tool, but try to think of creative ways to use them to your advantage and the team’s advantage. You’re expected to be creative, Driller, and the caves are your blank canvas.
  • A Note for Engineers:
    As an Engineer main myself, I must admit my early game focused too much on simply plopping down the turrets and leaving them to do a lot of the busywork. I learned that there’s so much more I could be doing, and that the art of the Engineer is the joyous art form of helping the team through multitasking. An Engineer does best when they are using all of their tools as much as possible, making up for their more limited primary and secondary ammo stores with not just turrets, but creative usage of platform gun too. Look through your upgrades and you’ll find many options that let your platform gun support the team, like foam that acts as area denial for bugs, or the ability to create cushions for falling dwarves.
  • A Note for Gunners:
    A Gunner might be expected to be the primary DPS of the team, but your value is in more than just that big gun of yours. Your shields can be used for all sorts of helpful applications like reviving a downed enemy during a tense situation, and using your zipline gun well can make or break the experience of traversing a large cave. Please remember that your weakness is mobility, because your zipline doesn’t make a great escape in a pinch and your weapons tend to inflict a movement debuff while they are firing. You are generally expected to be the center of a team during a big fight, and let your allies circle and support you while you lay down all that superior firepower on the high-risk targets. If those allies fall, your shield generator will let you play field medic and revive them with much less risk!

I Hope You’ve Found This Guide Helpful. Rock and Stone!

Please feel free to add anything else that will be useful in the comments. Then get back to work, Miners! All those extra ale shipments aren’t playing for themselves, and hyperspace fuel isn’t cheap…

Credit to: Arcpollux

What makes Deep Rock Galactic so fun?

One of the most fascinating co-op experiences in video games can be found in Deep Rock Galactic, which combines fantastic FPS action, compelling exploration, and endlessly amusing gallows humor.

Is Deep Rock Galactic long?

Deep Rock Galactic is roughly 5312 hours long when concentrating on the primary goals. If you play video games and try to see everything there is to see, it will probably take you 620 hours to complete the game completely.

Is Deep Rock Galactic noob friendly?

Yes, you can take on a few low-risk (difficulty) missions alone to get the hang of things before joining the group once you’ve mastered the fundamentals. If you need more information, the Miner’s Manual is also included with the game.

Is Deep Rock Galactic any fun solo?

Absolutely. Deep Rock Galactic might advertise itself as a cooperative adventure through deep, dark caves, but it’s entirely welcoming to solo players as well. Although playing both could be fun for you, having the choice is always wonderful.

Is Deep Rock Galactic a grindy game?

Most things can be obtained easily. Different guns appear rather frequently. The majority of gun upgrades occur quite rapidly. However, the final upgrading spot is incredibly difficult to fill.

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