DARK SOULS™ III: Definitive Boss Guide

 

DARK SOULS™ III: Definitive Boss Guide

This guide is for beginners to help people out if they’re new at the game or just struggle against bosses. This is advice from an NG+8 player, I should probably mention I never personally used sorceries or pyromancies. I’ve only really used Faith Miracles for buffing my weapons and casting Tears of Denial. This guide also includes Boss weaknesses, boss resistances and immunities, as well as recommended weapons occasionally.

Iudex Gundyr

Iudex Gundyr is the first boss and can be very hard for beginners. It takes practice and learning how to roll his attacks, but experienced players will usually parry him. Iudex Gundyr is a generally easy boss to parry because his attacks are so slow and delayed most of the time, but keep in mind that not every attack can be parried! You can only perform parries with parrying equipment, for example small and medium shields, parry tools and other exceptions which you can see for yourself on the wiki.

Back to the point, the fight is fairly easy up until phase 2. In Phase 2, he is very weak to fire, meaning you should use the firebombs you found just outside the boss arena. Best is to keep your distance and throw bombs, careful not to miss, they are limited. His attacks can be both quick and fast so it takes some practice as well, but he should die in 5 firebombs and a couple swings. This boss is very easy if you start as a pyromancer.

He is weak to: Frostbite, Lightning, Fire
He is resistant to: Dark
He is immune to: Poison, Toxic.

Vordt of the Boreal Valley

Vordt may seem scary at first because of his fast charge attacks, but he is very easy if you keep in mind this one trick: Stay right behind him and keep swinging at his back, and you really want to make sure you just consistently and continuously stay behind his back.

However, when phase 2 starts this trick won’t work because he will charge you about 4 times. Just roll his charges at the right time and get back behind him and keep swinging.

Weakness: Dark damage
Resistance: Physical damage, but this won’t matter; you’re still going to deal good damage to him.
Immunity: Frostbite

Recommended weapon: You might want to use the Deep battle axe you acquired from defeating the mimic where the wyvern/dragon spouts fire at you near the Tower on the wall bonfire. Google the mimic location at Tower on the wall if you can’t find the place.

The Deep battle axe significantly increases your damage per minute against Vordt because he’s weak to dark damage. This damage is good enough to nullify the Physical damage resistance.

Curse-rotted Greatwood

The Curse-rotted Greatwood is an easy enough boss and quite straight forward. Walk into the boss arena and kill the fodder enemies lying around, he will awaken when you get close enough to him.

Just hit his sacks until they burst and he should die pretty quickly. His sacks are usually located at the front, at the back, on his arms and legs. The sacks usually respawn in the second phase.

More importantly, in the second phase if you can’t find the last sacks you need to burst, you can attack his Hand and deal normal damage. This is however very risky as he tends to spam the grab attack and constantly grabs you. When you see the hand is moving and then stops for a second, roll his grab and then keep attacking the hand. The hand is especially vulnerable when you burst a sack.

He is weak to: Slash, Thrust and Fire damage.
He is immune to: Poison, Toxic, Bleed and Frost.

Crystal Sage

The crystal sage can be a very annoying boss to deal with due to the constant spell spam in the second phase and the fact that the nearest bonfire is quite far from the boss room. If you get too close to him, he will swing at you with his dagger. This can be parried but it is risky as it’s a pretty quick attack. His spells do very high damage, so rolling is essential.

In second phase, the most important tip for this boss is to throw throwing knives at the clones he summons. Any hit dealt to the clones will immediately kill them. After that, you can run to the main Sage and stagger him with r1’s. Take the time while he teleports to buff your weapon or use Estus.

This boss is weak to: Lightning, Fire, Dark damage.
Resistant to: Magic damage, but not immune to it.

NG+ tips: If you acquired the spell Vow of Silence from Irina of Carim, you can use that and the Crystal Sage will not be able to use any spells for 60 seconds.

Deacons of the Deep

This boss is incredibly easy. The only danger is getting swarmed by too many of them or more importantly when the Archdeacon starts summoning a curse on you in phase 2. If you don’t interrupt the archdeacon, your curse meter will instantly fill up resulting in immediate death. You can throw Alluring Skulls around the arena and they will be busy chasing after them.

This boss is weak to: Lightning, Fire and the Hollowslayer Greatsword.
Resistant to: Dark, Magic.

Recommended weapons: Weapons with wide swings are useful for this boss, for example most greatswords and the great club.

NG+ tips: You can use Lightning Storm to wipe all of them out quickly or Vow of Silence to cancel their fireball spam.

Abyss Watchers

This boss is the first lord of cinder and might be the biggest challenge so far. It’s very important to go for critical attacks against this boss, such as Backstabs and parries. He has very long combos in phase two, so you need to keep your distance. Other than that, it’s mostly practice.

Weak to: Lightning.
Resistant to: Dark and Bleed.
Immune to: Poison, Toxic.

Recommended weapons: Try using weapons that can stagger him and swing quickly, for example shortswords or twinblades. Greatswords will do very well too.

Old Demon King

The Old Demon King is an optional boss in the Smouldering Lake. This boss can be tough at first. He will usually either have a long attack combo or use Great Combustion on you if you’re too close. You will constantly lose lock-on on this boss most of the time and he will summon fire circles on the ground that close in on you. Stay close to him and keep swinging, he should go down eventually.

He is weak to: Dark, Magic, Toxic, Lightning.
He is resistant to: Fire, Poison.
He is immune to: Bleed, Frostbite.

Recommended weapon: If you have a weapon long enough to reach up to his head, you can hit it and it should stagger him in about 4 or 5 hits depending on your damage output.

High Lord Wolnir

This is also a very easy boss. All you have to do is hit his 3 bracelets and he will die. The biggest danger is staying in the purple mist, which will kill you very quickly. He might charge forward many times and force you into his purple mist, so keep your guard and distance. If you don’t kill him quickly enough, he might push you all the way to the back of the arena and slowly kill you with the mist. When he spits his mist out, you might want to run, however the area where his arms are will not be affected by the mist, so you can stay in that small tight spot and swing at his bracelets.

Weak to: Strike damage and blessed weapons.
Resistant to: Dark, Poison and Toxic.
Immune to: Bleed and Frost.

Pontiff Sulyvahn

This is a very challenging and tough boss; he has very long combos and massive reach. When the fight begins, he will charge forward at you. This is your opportunity to parry that attack and deal a big chunk of damage. Pontiff can be parried very often albeit with difficulty and requires practice, you cannot backstab him however. Other than that, good luck!

He is weak to: Thrust, Dark and Lightning.
Resistant to: Poison, Bleed and Frostbite.

Recommended weapons: You should use quick weapons since he won’t get staggered, no matter how big your weapon is. Quick weapons let you roll earlier and consume much less stamina; however greatswords will work fine on this boss fight too, as long as you don’t get greedy.

Aldrich, Devourer of Gods

Aldrich is the second Lord of Cinder and he’s relatively easy compared to Pontiff. Hitting his “human” body will deal more damage instead of hitting the writhing part of his body. You can also use Vow of Silence to stop him from using some of his spells. His bow and arrow attack is very dangerous, but it’s fairly easy to deal with. The arrows seem to be homing in on you in the first phase, so try running in a circle to throw them off. In the second phase, they will last longer and are more dangerous because they home in on you more. To avoid getting hit, either go forward ahead of the arrows or spam roll/try rolling in circles to throw off the homing. The rest of his attacks are pretty slow and delayed apart from the purple ball he throws at you with his spear sometimes.

Weak to: Fire, Lightning, Wolf Knight/Farron Greatswords.
Resistant to: Magic and Dark damage.
Immune to: Poison and Toxic damage.

Nameless King

This boss is considered one of the hardest bosses in the game; albeit optional he is worth killing in my opinion. His first phase is quite easy, just target the wyvern’s head and keep an eye out on the King, as he will usually smack you with his spear. Once you stagger the wyvern, it dies after the riposte most of the time.

Phase 2 is where the fight begins. He will have long range attacks and very delayed attacks, mixed with fast attacks too. It takes practice and reflexes to beat this boss, it’s a true challenge on first playthroughs, let alone NG+3 or higher.

If you hit him enough times with enough damage output, you can stagger him. If you really struggle with this boss, summon a mage. He is very weak to magic. You can also use a shield that has lightning damage resistance if you’re struggling a lot.

Wyvern is weak to: Lightning, Dark.
Nameless king is weak to: Fire, Dark

Wyvern is resistant to: Fire.
Nameless king is resistant to: Lightning.
Nameless king is immune to: Poison and Toxic.

Recommended weapons: As mentioned before, try using a lightning resistant shield. You should use quicker weapons against Nameless King.

Yhorm the Giant

Yhorm is the third lord of cinder and probably the easiest. You will notice weapons don’t deal much damage to him, that’s because you need to run to the back of the arena and pick up the Stormruler, charge up the weapon art and then use it to deal massive damage. You need to be careful in second phase because he can lunge at you or attack you suddenly, resulting in you not charging up the Stormruler quickly enough and he deals massive damage. This boss fight is probably the easiest in the entire game if you summon someone to help you.

Use the Stormruler!

Dancer of the Boreal Valley

This boss can be very challenging at times. She will attempt to grab you often in the first phase, so keep your distance. She also has very long combos that deal massive damage, so again: Keep your distance and more importantly don’t get greedy with attacks, if you run out of stamina she has enough range to reach you most of the time.

When the second phase begins, she will start doing a very long spin-combo, you need to stay far away. She has very long combos in second phase as well.

She is weak to: Dark, Bleed.
She is immune to: Poison, Toxic and Frostbite.

Recommended weapons: Anything that doesn’t use up a lot of stamina.

Oceiros, the Consumed King

This boss is an easy optional boss guarding the entrance to the Untended Graves. Most of his attacks, he will charge at you and just hit the walls instead, but if he hits you he will deal some pretty big damage. You also want to stay away from the mist he summons sometimes. Other than that, this boss mostly dodges its attacks for you, literally. His attacks are sudden though, so be ready.

He is weak to: Lightning, Frost
He is resistant to: Magic, Bleed
He is immune to: Poison and Toxic

Champion Gundyr

This boss can be very challenging if you don’t know how to fight him. His first phase is relatively easy, the biggest and most important tip for this boss: Parry his attacks! Just like Iudex Gundyr, his attacks are slow and heavy, so parries are the best way to fight this boss.

You should really not try fighting this boss head-on without parries in second phase. His stamina is endless; he does a lot of damage, has a lot of range and will catch you off guard with Karate moves all the time.

He is weak to: Lightning, Frost and Bleed.

He is resistant to: Poison and Toxic
He isn’t immune to anything.

Recommended weapons: Something with very high damage for parries.

Dragonslayer Armour

This boss will hit you very hard and do massive damage most of the time. You can get a few extra hits in when he does his lightning strike attack or he gets staggered, but rolling them is top priority as they might one-shot you. Stay far from the edge of the bridge, as he can sometimes knock you off. His second phase you need to be careful as he has angels on his side that will hinder you, so watch the ground and the sides for things flying at you.

Weak to: Frostbite, Wolf Knight and Farron Greatswords.
Resistant to: Dark, Lightning.
Immune to: Poison, Toxic and Bleed.

NG+ tip: You can cheese this boss fight by using the Snap Freeze or Pestilent Mercury spells which deal massive damage. Snap Freeze is preferred because this boss is very weak to frostbite.

Recommended weapon: The Irythill straightsword or Vordt’s Greathammer can be good for this boss fight as he is very weak to frostbite. The straightsword is preferable because it uses less stamina and attacks faster; therefore you can roll away quicker if you have to.

Twin Princes

This boss hits really hard and you might have a hard time dodging the attacks. When Lorian charges up his holy blade, roll just after it hits the ground. Other than that, it’s really just practice.

Big tip in second phase: You should try attacking Lorian’s back, as you can hit Lothric and deal extra damage that way.

Both princes are weak to: Frostbite and Bleed
Lorian is weak to: Lightning and magic
Both are resistant to dark damage.

Recommended weapon: As this boss is weak to frostbite, the Irythill straightsword is also very useful here.

Soul of Cinder

The last boss in the base game excluding the DLC. This boss fight can be hard at times, when he summons his Curved Sword/Scimitar and his Spear. In second phase, he will usually make this stance where he preps his sword and then swings several times and ends it with a big explosion, keep your distance.

  • His normal phase: Just roll his sword attacks
  • His scimitar phase: This phase is very hard, roll his attacks and don’t get greedy
  • His spear phase: This can be tough, stay close to him and wait for him to attack. Again, don’t get greedy.
  • His mage phase: You can get greedy here as long as you dodge his flash sword attack. Stay close to him so that the spells are ineffective.

Weak to: Lightning, Dark.
Resistant to: Fire, Bleed
Immune to: Poison, Toxic.

Recommended Weapons: Any Greatsword/Curved Greatsword or hammer can be good for this fight, as you will occasionally stagger him allowing you to get a bunch of extra hits.

Champion’s Gravetender

This boss can be challenging at times, there isn’t much to be said. When you first start the fight, kill the 3 wolves and r1 spam the gravetender. He might parry you. You can also backstab or parry him. He can shield attacks when he charges at you sometimes because of the weapon he uses, Valorheart which he also drops. At half health, he will summon the greatwolf. Try killing him quickly so that you can fight the wolf on your own. The Wolf will have very hard to dodge charge attacks and deals much damage. You can stagger him if you hit his head enough.

Weak to: Bleed and Fire

Recommended weapons: This boss is very weak to bleed, so try using a weapon that causes bleed if you can.

Sister Friede and Father Ariandel

Sister Friede can be very tough for new players because she has 3 phases. A big tip is practicing the first phase and using the least amount of Estus. Another important tip is, when she goes invisible, you need to listen to the audio and look around you to see where she will teleport. Run at her and swing at her so she won’t do her charge attack.
In Phase 2, you should focus on Father Ariandel as his attacks are quite easy to dodge most of the time, but watch out for his big fire smash attack which will deal massive damage and has very big range. He will get staggered very often and Friede will try healing both sometimes, so run towards her and go for a backstab.

In Phase 3, she will begin with an attack where she goes up in the air and slams down releasing a black flame explosion, along with a straight forward black flame attack. To dodge this, run towards her as she slams into the ground and get behind her, then backstab. The rest is mostly practice.

You can try parrying her; this is made very easy with a parry shield: Block her scythe combo’s first/second attacks and then parry. I’m not sure about this as I never did it before, so feel free to look up “Friede parry”.
You can also go for backstabs a lot in this boss fight.

Weak to: Dark, Lightning, Bleed
Friede is weak to: Hollowslayer Greatsword
Ariandel is weak to: Magic damage
Resistant to: Poison, Toxic
Both are immune to: Frostbite.

Recommended Weapons: If you have the Ringed Knight Paired Greatswords from The Ringed City, you can use the long attack combo and stun lock her and deal massive damage. You can also alternatively use the Winged Knight Twinaxes’s weapon art if you have a summon. This will stun lock her for your entire stamina and FP bar, but will allow your summons to get a lot of damage in.

I can’t stress this enough, the RKPG makes this boss fight a joke because of the long stagger combo.

Demon Prince

This boss fight is incredibly hard if you don’t use any summons such as Slave Knight Gael or Amnesiac Lapp. Online phantoms work too as long as they don’t immediately die.

This boss is very hard because of the massive health pool, long combo attacks and high damage.

You should first target the Demon from Below, as this will cause the second phase to have an attack which charges up homing fireballs. If you hit the Demon Prince quickly enough during this, it will stop the spell and the Fireballs will simply crash on the ground (meaning you should run away after staggering him), therefore not homing in on you.
You should really summon someone for this boss fight, dealing with both of them at the same time in phase one can be very tough.

This boss has a very, very big health pool, so save your Estus.

Weak to: Bleed and Black Knight Weapons, as they deal more damage to demons.
Resistant to: Fire, Dark, Magic.
Immune to: Frostbite, Poison.

*This boss will get staggered many times both in first and second phase if you hit their heads. Therefore, you should use the Hornet ring for extra riposte damage.

Weapon Recommendations: Any Black Knight Weapon will deal extra damage.

NG+ Tips: I’m not sure how well this works for NG+2 to NG+5, but on NG+6 or higher, Slave Knight Gael and Amnesiac Lapp will deal massive damage to them as their damage scales. Slave Knight Gael can usually deal about 3000 damage in like 1 minute; basically matching your damage and making this boss fight extremely easy. He will however die as NPCs don’t always roll attacks.

So make sure you summon Gael, Lapp or both for this fight if you’re doing any NG+.

Darkeater Midir

This boss is much feared because he deals massive damage, has a very big health pool, hard attacks to dodge, long combos, a second phase, great reach. You can riposte Midir if he reaches around 1/4 Health. Usually he lives with a sliver of health, so run up to him and kill him.

The biggest mistake people do when fighting Midir is hitting his legs, tail and arms. Do not do this!

Target Midir’s head instead as he takes way more damage and shortens the fight greatly.

As for his laser attacks, in first phase try standing far away enough from him so the fire doesn’t hit you, a bit to his right. The laser will always go in the same spots. Once the laser shoots straight and the fire is gone, run up to his head. He shouldn’t be able to hit you there as he shoots his laser further and then you can get some hits in. When he goes into second phase, he will have a new soul attack. He will launch souls at you which you can dodge by simply running away or roll-spamming. His second phase’s laser attack can be very dangerous and drags out for like 15 seconds. You need to stay right on his tail or super far away to avoid this attack. When you see him leap back, run straight towards him; chances are he is starting his laser attack. If you’re at mid-rage, ROLL AND PRAY.
He will be burnt out after this laser attack so you can go get some free hits in.

Weak to: Thrust, Lightning, Wolf Knight and Farron Greatswords.
Immune to: Poison, Toxic, Bleed, Frostbite.

*You can cheese Midir by casting Pestilent Mist repeatedly. The mist will eat away at his health. So long as you can dodge his attacks and spam it, he will die soon enough.

Remember: Target the head.

Halflight, Spear of the Church

This boss fight can be easy or hard depending on your opponent, no real tips here apart from killing the NPC in white as quickly as possible. Once you kill the player, the NPC will die off too.

Weak to: Frostbite, Lightning and Fire.
Resistant to: Bleed, Poison and Toxic.

Slave Knight Gael

The last boss, congratulations on getting this far! Gael will however not go down without a fight.

The most important tip for this boss fight: If you get 3 swings in with a heavy enough weapon, on New Game you should be able to always stagger him. I haven’t tested this, but I know this works for Exile Greatsword, Great Club and every Greathammer. Because of this, do not be afraid to get greedy with Gael. If you can get 3 swings in a short enough amount of time, you can stagger him, immediately cancelling any attack he is about to do.

He usually swings 3 times at you in his first phase and when you see him do his charge attack where his sword gets red, dodge that and get a couple free hits in. When he does his jump attack where he slams his sword into the ground, it’s a bit delayed so practice it. You can get some more hits in when you do that. Using a quick weapon such as straight swords, maybe greatsword is useful against Gael.

His attacks can be very sudden.

In Phase 2, he usually does 2 or 3 combo attacks, but in Phase 3 he nearly always does 3 combo attacks. Watch the ground for the lightning as well and be aware that his sword has extended range due to his cape/hood hitting you after the sword.

Weak: Frostbite, Poison, Toxic and the Hollowslayer Greatsword.
Resistant: Dark damage.

Recommended Weapon: You can use the Irythill Straight sword and in 5 or 6 hits you will cause Frostbite, dealing massive damage as he is very weak to frostbite. You can also use Vordt’s hammer or Friede’s Scythe, but they are way too slow and he will hit you most of the time. The Irythill straightsword is your best bet here.
*You can also cheese this boss by poisoning him constantly by any means and just running around. He eventually dies off.

Credit to Kektus Erektus

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